![]() ![]() This can lead to some levels feeling more like a gauntlet compared to the older games as you try and survive with your limited life stock. ![]() The levels are a lot longer, with them usually being divided into three long sections broken up by a checkpoint, and then capped off with a boss at the end. More so than normal.Īs per Mega Man tradition, the game is quite brutal and unforgiving, but also well designed enough to make the challenges fair. If you don’t retaliate by using your gear system, you’re going to have one hell of a tough time. Some of them use the power gear and can turn into behemoths whereas others will use the speed gear to zoom around the screen super fast. More so when you consider than you are not the only one fitted with the gear system – all the bosses are too. It’s balanced really well to help it feel more like a gameplay gimmick rather than a crutch for weaker players. It is possible to go through the game without ever touching the gear system, but that would be an extremely tough challenge. On the normal difficulty, the game is really hard – even when using the gears. When the concept was initially announced, it felt like something they had put in to cater to newcomers however, I’m glad to say that this isn’t the case. There’s also an additional super gear attack which you can activate when near death, which is essentially just both of them activated at the same time – quite useful for getting you out of a tight spot. Neither last very long, but they provide you with a slight advantage against the obstacles and enemies that lie in your path. The power gear provides you with souped up attacks, whereas the more useful speed gear will slow down time. The gear system he is equipped with helps to spice things up a tad, as you have access to the power and speed gear abilities. As ever, it’s a tough platformer that typically focuses more on the platforming than the action – even enemies are merely just an obstacle to overcome. Given that Mega Man games are usually famous for their amazing soundtracks, it’s disappointing that this entry is a little lacking in that regard.īut that’s not too much of an issue since, as aforementioned, it’s the gameplay that is the real star of the show. There’s the occasional genuinely good tune, but most of the time you’ll have forgotten the melody by the time you finish the stage. Whilst it’s not necessarily bad, and it does fit with each stage, it’s just not as memorable the other titles in the series. The voice acting is reasonably solid, at least for Mega Man standards, but the main issue is with the music. Unfortunately the audio doesn’t quite hit the mark. Capcom didn’t have to add little touches like that, but they really add to the overall quality of the game. There’s also a lot of nice extra touches added in to enhance the experience: all the enemies have their own personalities, such as a screaming flaming turkey in torch man’s stage (don’t ask) and a welding robot in Impact Man’s stage which is hardworking, but also sad at what its life has become. The animations are spot on too, with Mega Man jumping and sliding just as you’d expect him to. Blast Man is set inside a carnival, Torch Man is in a forest camp, and so on there’s some really great new settings in Mega Man 11. The aesthetics specific to the different stages also fit well with their Robot Masters, and they offer quite unique themings for the series. Whilst I may prefer the detailed sprites from Mega Man 7 and 8, the graphics in the game are still pretty stunning. However, as more footage became available, I started to get used to it and even like it. I wasn’t initially sold on the visual art style, as the initial trailers gave off a very Mighty Number 9 vibe. Not that the game really needs anything more, as the series has always been more focused on the tight and fun gameplay than developing a story.įrom a visual standpoint, the game looks surprisingly good. ![]() It’s as straightforward as it comes, with no plot twists, no Proto Man, no Bass, no extra castles – nothing. From there, it’s the usual case of taking down each of the eight Robot Masters, and then heading off to the Wily Tower to stop his evil plan. ![]() The gear system makes them stronger or faster so, in order to deal with them, Mega Man needs to fit himself with that same gear system. The story of Mega Man 11 is pretty simple: Wily remembers the gear system that he worked on during his youth and decides to redevelop it and test it on a bunch of Dr Light’s robots. ![]()
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